š¤One Overkillās The Walking Dead developer𤨠says they 'knew it was going to tank'š¤Øšš
- Buddieizreal
- Aug 21, 2019
- 2 min read
ByĀ Rick LaneĀ January 28, 2019
Project was in trouble from the start, claim anonymous Starbreeze employees in report.

Overkillās The Walking DeadĀ was one of 2018āsĀ flops, selling just a few hundred thousand copies when it was expected to sell millions, a failure that forced its publisher Starbreeze intoĀ effective administration. Now, Eurogamer hasĀ published an in-depth featureĀ that says some designers on the project were fully aware of the gameās problems well before release, but were not given appropriate time to fix them. "Everyone knew it was going to tank," said one developer (all of Eurogamerās sources wished to remain anonymous). "No matter how much you polish a turd, it's still a turd. It was never going to get any better than where it was. It was always hacked."
Originally scheduled for a 2016 release, Overkillās The Walking Dead was initially designed using a new in-house engine called Valhalla. But, as Eurogamer report, the engine was "near unusable", little more than a graphics renderer. This massively slowed down the gameās production, until eventually Overkill and Starbreeze moved the project onto Unreal Engine 4.
By this point, however, the game was already several years into development. With Starbreeze reluctant to push the release beyond 2018, Overkill's designers were essentially forced to turn the game around from scratch in eighteen months, using an engine that only "10%" of the design team had any familiarity with. "It's a beta game because we made it in a year-and-a-half," one source explains.
While The Walking Dead was key to Starbreeze's recent troubles, it wasn't alone. Eurogamer reports that while officially Overkill was acquired by Starbreeze in 2013, the reality was that, after the flop of 2012's Syndicate reboot, the struggling Starbreeze was effectively taken over by the more solvent Overkillās core staff, most notably its founders Bo and Ulf Andersson. After the massive success of Payday 2, Ulf departed the company. Bo, meanwhile, as CEO, embarked upon a massive company expansion, investing in games likeĀ Dead by DaylightĀ and, bizarrely Raid: World War 2, which was such a similar game to Payday that it meant Starbreeze was essentially ācompeting with ourselvesā.Ā
The full article is a fascinating read, and well worth diving into. Despite all this, Starbreeze is still just about struggling along, with a new CEO (Andersson has left the company) whose goals are āto improve as we move forwardā and āprovide a clearer framework for everyone to work within." Chances are that even if Starbreeze does recover, the emerging company will be very different to what it once was.
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